


Neosteam basically got buttfucked by atlus’ shitty management. Not even dressing it up in FF clothing can save it. I could go into this more, but this post is already too long, and my point’s been made.įFXIV is a pretty shit RPG and FF game, and the core gameplay is very different from the earlier games. None of them really resemble their earlier versions at all, outside of a superficial level, and one or two easily implemented abilities (Dualcast is a good example). If you look at the other classes they brought from earlier FF games, it’s actually a bit silly. Therefore, the class idea as a whole just falls apart. The class design of BLU – where you’re able to use enemy abilities – falls apart when 90% of the effects enemies apply on you, cannot be used in a vast majority of the gameplay players will be in. So, when you try to bring in an FF class, try to keep it true to the FF games, you run into this issue where it literally doesn’t work. It has class swapping, sure – but the core gameplay feels distinctly different, and not like FF at all (which I’m sure is intentional, as it’s a WoW clone). Meanwhile, FFXIV doesn’t really have any FF elements in it at all, outside of surface level stuff like names and references. I haven’t played EQ before, but FFXI feels like it grabbed the FF gameplay at the time, put it in an online environment, put some of the EQ elements (hard to traverse world, emphasis on party play), and then put their own spin on things (skill chains, etc.). It’s less that the game wasn’t designed around it (I don’t think FFXI was planned to have BLU until ToAU), and more that the game isn’t really FF-like outside of name and references. Surprisingly the only one I didn’t really play that was always really big was ragnarok. MMOs were my childhood and teenaged existence. Too many more to name in such a short post limit.


Wizardry Online (Top tier guild, capable of crushing city guards) SMT Imagine (Working on a pserver for this though, and it’s nearly feature complete.) GhostX (No longer exists, one of my favorite sidescrollers) Ghost Online (Still exists, but it’s a terrible engrish version, or KR.) Luna Online (was an endgame raider on this one, the relaunch is a disaster, even when I got offered a healthy amount of rewards to come back and stream it) More hours on PSU despite it’s faults, it was just more appropriate for my age I think. Matrix Online (Miss this one loads, it was my first mmo as a teen that I paid for)įFXI (pservers are okay, they’re just not quite the same though, everyone who plays is well experienced and it’s hard to just experience the game, everyone wants efficiency.) The heavy grind also leaned people heavily into doing PQ content rather than grinding for a good portion of the early game so you’d generally make some good friends as you ran shit together. The community, the balance of the game, the relative lack of bullshit p2w, it was just a fantastic time. I still play it’s modern incarnation and enjoy it, but something special existed within that bubble of 2005-2008. Hmmm, number one would probably be maplestory.
